diff --git a/README.md b/README.md index a957cc6..18b8b2c 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,9 @@ # figura-skin -my figura avatar!! this currently targets version **0.15** +my figura avatar!! this currently targets version **0.14** -`textures/main.png` contains the skins base, which can be used as your default minecraft skin if you so choose +`textures/vanilla.png` contains the skins base, which can be used as your default minecraft skin if you so choose ## development to get proper typings, find the correct branch for your figura version [on this repository](github.com/GrandpaScout/FiguraRewriteVSDocs/). then, copy everything from the `src/` folder into your current working folder here - -unfortunately, 0.15 typings aren't done yet, so just make sure it works :) diff --git a/avatar.json b/avatar.json index 4802630..119b9ca 100644 --- a/avatar.json +++ b/avatar.json @@ -4,10 +4,9 @@ "authors": [ "reidlab", "mrsirsquishy: Squishy's API", - "purpledeni + Manuel_: Gradient Scroll Nickname", - "adristel: Wet Clothes/Fur Script" + "purpledeni + Manuel_: Gradient Scroll Nickname" ], "color": "#d87b5a", - "version": "0.1.5", + "version": "0.1.4", "autoScripts": [ "scripts/main.lua" ] } diff --git a/scripts/libs/utils.lua b/scripts/libs/utils.lua deleted file mode 100644 index 5bd6bd7..0000000 --- a/scripts/libs/utils.lua +++ /dev/null @@ -1,17 +0,0 @@ -local module = {} - ---- @param model ModelPart ---- @param func fun(model: ModelPart) -function module.forEachNonGroup(model, func) - if model:getType() == "GROUP" then - for _, child in pairs(model:getChildren()) do - module.forEachNonGroup(child, func) - end - end - - if model:getType() == "CUBE" or model:getType() == "MESH" then - func(model) - end -end - -return module diff --git a/scripts/main.lua b/scripts/main.lua index 6cf20ea..8d64bcc 100644 --- a/scripts/main.lua +++ b/scripts/main.lua @@ -3,5 +3,4 @@ events.ENTITY_INIT:register(function () require("scripts.tail_physics") require("scripts.ear_physics") require("scripts.nameplate") - require("scripts.soggy") end) diff --git a/scripts/soggy.lua b/scripts/soggy.lua deleted file mode 100644 index 3367573..0000000 --- a/scripts/soggy.lua +++ /dev/null @@ -1,35 +0,0 @@ -local utils = require("scripts.libs.utils") - -local tw = 1 --top wetness --wet effect -local bw = 1 --bottom wetness -local driptime = 4 --recommended to change based on how low you have TW/BW - -local offset = vec(0,0,0) -local offset2 = vec(0,0,0) -events.TICK:register(function () - if player:isInRain() then --makes clothes wet if in rain - tw = tw - 0.005 - bw = bw - 0.005 - if tw <= 0.6 then tw = 0.6 end - if bw <= 0.6 then bw = 0.6 end - end - offset = vec((math.random()-0.5), math.random(), (math.random()-0.5)) --random offset of particles - offset2 = vec(math.random(-1,1),math.random(-1,1),math.random(-1,1)) -- velocity - if player:isInWater() then bw = 0.6 end --if player is standing in water, make bottom clothes wet - if player:isUnderwater() then tw = 0.6 end --if player is submerged in water, make top clothes wet - if not player:isUnderwater() and tw ~= 1 and not player:isInRain() then tw = tw + 0.005 end --if not submerged in water, dry top clothes - if not player:isInWater() and bw ~= 1 and not player:isInRain() then bw = bw + 0.005 end --if not standing in water, dry bottom clothes - if bw >= 1 then bw = 1 end - if tw >= 1 then tw = 1 end - if world.getTime() % driptime == 0 and tw ~= 1 and not (player:isUnderwater()) then for _ = 0, driptime*0.5 do particles:newParticle("falling_dripstone_water",player:getPos():add(offset+vec(0,0.7,0)),offset2) end end - if world.getTime() % driptime == 0 and bw ~= 1 and not (player:isInWater()) then for _ = 0, driptime*0.5 do particles:newParticle("falling_dripstone_water",player:getPos():add(offset),offset2:mul(0.5)) end end - - - utils.forEachNonGroup(models.models.main.LeftArm, function (part) part:setColor(tw,tw,tw) end) - utils.forEachNonGroup(models.models.main.RightArm, function (part) part:setColor(tw,tw,tw) end) - utils.forEachNonGroup(models.models.main.Head, function (part) part:setColor(tw,tw,tw) end) - utils.forEachNonGroup(models.models.main.Body, function (part) part:setColor(tw,tw,tw) end) - - utils.forEachNonGroup(models.models.main.LeftLeg, function (part) part:setColor(bw,bw,bw) end) - utils.forEachNonGroup(models.models.main.RightLeg, function (part) part:setColor(bw,bw,bw) end) -end)