some small refactoring
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0f7ecba1ab
8 changed files with 972 additions and 0 deletions
165
src/assets.rs
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165
src/assets.rs
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use plist;
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use std::collections::HashMap;
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use image::*;
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use image::{DynamicImage, ImageBuffer, imageops};
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// "{1,2}" -> `(1, 2)`
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fn parse_vec(str: &str) -> (i32, i32) {
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let parts: Vec<&str> = str[1..str.len()-1].split(",").collect();
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let a: Vec<i32> = parts
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.iter()
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.map(|s| s.trim().parse::<i32>().unwrap())
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.collect();
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return (a[0], a[1])
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}
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// parse_vec, but for float64
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fn parse_vec_f32(str: &str) -> (f32, f32) {
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let parts: Vec<&str> = str[1..str.len()-1].split(",").collect();
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let a: Vec<f32> = parts
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.iter()
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.map(|s| s.trim().parse::<f32>().unwrap())
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.collect();
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return (a[0], a[1])
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}
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// `"{{1,2},{3,4}}"` -> `{{1, 2}, {3, 4}}`
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fn parse_rect_vecs(str: &str) -> ((i32, i32), (i32, i32)) {
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let cleaned_str = str.replace("{", "").replace("}", "");
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let parts: Vec<&str> = cleaned_str.split(",").collect();
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let a: Vec<i32> = parts
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.iter()
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.map(|s| s.trim().parse::<i32>().unwrap())
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.collect();
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return ((a[0], a[1]), (a[2], a[3]))
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}
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// Represents a sprite along with its texture data in a spritesheet.
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#[derive(Clone, Copy, Debug)]
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pub struct Sprite {
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// Whenever rendering the sprite, offset it by this much
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pub offset: (f32, f32),
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// {left, top}, {width, height}. Controls the cropping
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rect: ((i32, i32), (i32, i32)),
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// Whether the texture needs to be counter-rotated 90 degrees counter-clockwise
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rotated: bool,
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size: (i32, i32),
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// Difference between this and `size` is unknown to me
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source_size: (i32, i32)
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}
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impl Sprite {
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// Shorthand for initializing a sprite with its .plist representation.
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fn initialize(obj: plist::Value) -> Sprite {
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let hash = obj.as_dictionary().expect("object must be a dict");
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let hash_keys = vec!["spriteOffset", "spriteSize", "spriteSourceSize", "textureRect", "textureRotated"];
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let isolated: Vec<(&&str, Option<&plist::Value>)> = hash_keys
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.iter()
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.map(|s| (s, hash.get(s)))
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.collect();
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let missing: Vec<&(&&str, Option<&plist::Value>)> = isolated
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.iter()
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.filter(|&&(_, value)| value.is_none())
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.collect();
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if !missing.is_empty() {
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let missing_entries: Vec<&str> = missing.iter().map(|(&key, _)| key).collect();
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panic!("missing entries: {:?}", missing_entries);
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}
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let isolated_hash: HashMap<String, plist::Value> = isolated
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.iter()
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.map(|&(key, value)| (key.to_string(), value.expect("value is none after checking").clone()))
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.collect();
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return Sprite {
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offset: parse_vec_f32(isolated_hash.get("spriteOffset").expect("missing spriteOffset").as_string().expect("spriteOffset is not a string")),
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rect: parse_rect_vecs(isolated_hash.get("textureRect").expect("missing textureRect").as_string().expect("textureRect is not a string")),
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rotated: isolated_hash.get("textureRotated").unwrap_or(&plist::Value::from(false)).as_boolean().expect("textureRotated is not a boolean").clone(),
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size: parse_vec(isolated_hash.get("spriteSize").expect("missing spriteSize").as_string().expect("spriteSize is not a string")),
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source_size: parse_vec(isolated_hash.get("spriteSourceSize").expect("missing spriteSourceSize").as_string().expect("spriteSourceSize is not a string"))
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}
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}
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}
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// Represents a spritesheet along with its sprites.
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#[derive(Clone)]
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pub struct Spritesheet {
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sprites: HashMap<String, Sprite>,
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texture_file_name: String,
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size: (i32, i32)
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}
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impl Spritesheet {
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// Shorthand for initializing a spritesheet with its .plist representation.
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fn initialize(obj: plist::Value) -> Spritesheet {
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let hash = obj.as_dictionary().expect("object must be a dict");
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let sprites = hash.get("frames").expect("object must have a `frames` object").as_dictionary().expect("`frames` must be a dict");
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let metadata = hash.get("metadata").expect("object must have a `metadata` object").as_dictionary().expect("`metadata` must be a dict");
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return Spritesheet {
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sprites: sprites.iter().map(|(key, value)| (key.clone(), Sprite::initialize(value.clone()))).collect(),
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texture_file_name: metadata.get("textureFileName").expect("metadata must have a `textureFileName` object").as_string().expect("`textureFileName` must be a string").to_string(),
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size: parse_vec(metadata.get("size").expect("metadata must have a `size` object").as_string().expect("`size` must be a string"))
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}
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}
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}
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// Stores both a spritesheet and its associated `DynamicImage` for easy access.
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#[derive(Clone)]
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pub struct LoadedSpritesheet {
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spritesheet: Spritesheet,
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texture: DynamicImage
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}
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// Loads the spritesheet and readies the associated image.
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pub fn load_spritesheet(path: &str) -> LoadedSpritesheet {
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return LoadedSpritesheet {
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spritesheet: Spritesheet::initialize(plist::from_file(path).expect("could not load plist")),
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texture: image::open(path.replace(".plist", ".png")).expect("could not load texture")
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}
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}
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// Trims out a sprite from an image according to a .plist spritesheet.
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pub fn get_sprite(spritesheet: Spritesheet, img: DynamicImage, key: String) -> Option<(DynamicImage, Sprite)> {
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let sprite = spritesheet.sprites.get(&key);
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let mut canvas = img.clone();
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if sprite.is_none() {
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return None;
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}
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if let Some(sprite) = sprite {
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let rect = sprite.rect;
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let (mut left, mut top, mut width, mut height) = (rect.0.0, rect.0.1, rect.1.0, rect.1.1);
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if sprite.rotated {
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(left, top, width, height) = (left, top, height, width);
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}
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canvas = canvas.crop(left as u32, top as u32, width as u32, height as u32);
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if sprite.rotated {
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canvas = canvas.rotate270();
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}
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return Some((canvas, sprite.clone()));
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}
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panic!("The sprite should have been found in the spritesheet or not found at all")
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}
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pub fn get_sprite_from_loaded(spritesheet: LoadedSpritesheet, key: String) -> Option<(DynamicImage, Sprite)> {
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let texture = spritesheet.texture.clone();
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let sprite = get_sprite(spritesheet.spritesheet.clone(), texture, key);
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return sprite;
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}
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