i think 2.0 icons are kinda working

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Reid 2023-10-03 21:39:04 -07:00
parent 0f7ecba1ab
commit 4657c177b0
Signed by: reidlab
GPG key ID: 6C9EAA3364F962C8
7 changed files with 522 additions and 34 deletions

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# gd-icon-renderer
rust geometryd ash icon redner!!
rust geometryd ash icon redner!! shout out to [gd-icon-renderer](https://github.com/oatmealine/gd-icon-renderer) oat
## usage
@ -8,7 +8,7 @@ Provide your `GJ_GameSheet02-uhd`, `GJ_GameSheetGlow-uhd`, `Robot_AnimDesc2`, an
## todo
- maybe use custom plist parser
- spider + robot support
- make `get_sprite_from_loaded` and `get_sprite` merged into `get_sprite`. i think this needs traits or something
- trim empty alpha space (robtop didnt make the bounds correctly :sob:)
- use custom plist parser. current one takes like 5 seconds to parse an animation file
- change zany anim to argument
- trim empty alpha space (robtop didnt make the bounds correctly :sob:)
- i think theres some slight shifting in the transform to do with rotation. investigate plz. really big on spider 16 for some reason????