i think 2.0 icons are kinda working
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readme.md
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readme.md
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# gd-icon-renderer
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rust geometryd ash icon redner!!
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rust geometryd ash icon redner!! shout out to [gd-icon-renderer](https://github.com/oatmealine/gd-icon-renderer) oat
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## usage
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@ -8,7 +8,7 @@ Provide your `GJ_GameSheet02-uhd`, `GJ_GameSheetGlow-uhd`, `Robot_AnimDesc2`, an
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## todo
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- maybe use custom plist parser
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- spider + robot support
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- make `get_sprite_from_loaded` and `get_sprite` merged into `get_sprite`. i think this needs traits or something
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- trim empty alpha space (robtop didnt make the bounds correctly :sob:)
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- use custom plist parser. current one takes like 5 seconds to parse an animation file
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- change zany anim to argument
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- trim empty alpha space (robtop didnt make the bounds correctly :sob:)
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- i think theres some slight shifting in the transform to do with rotation. investigate plz. really big on spider 16 for some reason????
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