gd-icon-renderer/src/assets.rs

230 lines
No EOL
9.4 KiB
Rust

use plist;
use std::collections::HashMap;
use image::GenericImageView;
use image::DynamicImage;
/// "{1,2}" -> `(1, 2)`
fn parse_vec(str: &str) -> (i32, i32) {
let parts: Vec<&str> = str[1..str.len()-1].split(",").collect();
let a: Vec<i32> = parts
.iter()
.map(|s| s.trim().parse::<i32>().unwrap())
.collect();
return (a[0], a[1])
}
/// parse_vec, but for float64
fn parse_vec_f32(str: &str) -> (f32, f32) {
let parts: Vec<&str> = str[1..str.len()-1].split(",").collect();
let a: Vec<f32> = parts
.iter()
.map(|s| s.trim().parse::<f32>().unwrap())
.collect();
return (a[0], a[1])
}
/// `"{{1,2},{3,4}}"` -> `{{1, 2}, {3, 4}}`
fn parse_rect_vecs(str: &str) -> ((i32, i32), (i32, i32)) {
let cleaned_str = str.replace("{", "").replace("}", "");
let parts: Vec<&str> = cleaned_str.split(",").collect();
let a: Vec<i32> = parts
.iter()
.map(|s| s.trim().parse::<i32>().unwrap())
.collect();
return ((a[0], a[1]), (a[2], a[3]))
}
/// Represents a sprite along with its texture data in a spritesheet.
#[derive(Clone, Copy, Debug)]
pub struct Sprite {
/// Whenever rendering the sprite, offset it by this much.
pub offset: (f32, f32),
/// {left, top}, {width, height}. Controls the cropping.
pub rect: ((i32, i32), (i32, i32)),
/// Whether the texture needs to be counter-rotated 90 degrees counter-clockwise.
pub rotated: bool,
/// Size of the sprite.
pub size: (i32, i32),
/// Difference between this and `size` is unknown to me.
pub source_size: (i32, i32)
}
impl Sprite {
/// Shorthand for initializing a sprite with its .plist representation.
fn initialize(obj: plist::Value) -> Sprite {
let hash = obj.as_dictionary().expect("object must be a dict");
let hash_keys = vec!["spriteOffset", "spriteSize", "spriteSourceSize", "textureRect", "textureRotated"];
let isolated: Vec<(&&str, Option<&plist::Value>)> = hash_keys
.iter()
.map(|s| (s, hash.get(s)))
.collect();
let missing: Vec<&(&&str, Option<&plist::Value>)> = isolated
.iter()
.filter(|&&(_, value)| value.is_none())
.collect();
if !missing.is_empty() {
let missing_entries: Vec<&str> = missing.iter().map(|(&key, _)| key).collect();
panic!("missing entries: {:?}", missing_entries);
}
let isolated_hash: HashMap<String, plist::Value> = isolated
.iter()
.map(|&(key, value)| (key.to_string(), value.expect("value is none after checking").clone()))
.collect();
return Sprite {
offset: parse_vec_f32(isolated_hash.get("spriteOffset").expect("missing spriteOffset").as_string().expect("spriteOffset is not a string")),
rect: parse_rect_vecs(isolated_hash.get("textureRect").expect("missing textureRect").as_string().expect("textureRect is not a string")),
rotated: isolated_hash.get("textureRotated").unwrap_or(&plist::Value::from(false)).as_boolean().expect("textureRotated is not a boolean").clone(),
size: parse_vec(isolated_hash.get("spriteSize").expect("missing spriteSize").as_string().expect("spriteSize is not a string")),
source_size: parse_vec(isolated_hash.get("spriteSourceSize").expect("missing spriteSourceSize").as_string().expect("spriteSourceSize is not a string"))
}
}
}
/// Represents a spritesheet along with its sprites.
#[derive(Clone)]
pub struct Spritesheet {
pub sprites: HashMap<String, Sprite>,
pub texture_file_name: String,
pub size: (i32, i32)
}
impl Spritesheet {
/// Shorthand for initializing a spritesheet with its .plist representation.
fn initialize(obj: plist::Value) -> Spritesheet {
let hash = obj.as_dictionary().expect("object must be a dict");
let sprites = hash.get("frames").expect("object must have a `frames` object").as_dictionary().expect("`frames` must be a dict");
let metadata = hash.get("metadata").expect("object must have a `metadata` object").as_dictionary().expect("`metadata` must be a dict");
return Spritesheet {
sprites: sprites.iter().map(|(key, value)| (key.clone(), Sprite::initialize(value.clone()))).collect(),
texture_file_name: metadata.get("textureFileName").expect("metadata must have a `textureFileName` object").as_string().expect("`textureFileName` must be a string").to_string(),
size: parse_vec(metadata.get("size").expect("metadata must have a `size` object").as_string().expect("`size` must be a string"))
}
}
}
/// Stores both a spritesheet and its associated `DynamicImage` for easy access.
#[derive(Clone)]
pub struct LoadedSpritesheet {
pub spritesheet: Spritesheet,
pub texture: DynamicImage
}
/// Loads the spritesheet and readies the associated image.
pub fn load_spritesheet(path: &str) -> LoadedSpritesheet {
return LoadedSpritesheet {
spritesheet: Spritesheet::initialize(plist::from_file(path).expect("could not load plist")),
texture: image::open(path.replace(".plist", ".png")).expect("could not load texture")
}
}
/// Represents the metadata of an animation frame's sprite
#[derive(Clone, Debug)]
pub struct AnimationSprite {
pub texture: String,
pub position: (f32, f32),
pub scale: (f32, f32),
pub rotation: f64,
pub flipped: (bool, bool),
pub z: i32
}
impl AnimationSprite {
fn initialize(obj: plist::Value) -> AnimationSprite {
let hash = obj.as_dictionary().expect("object must be a dict");
let hash_keys = vec!["texture", "position", "scale", "rotation", "flipped", "zValue"];
let isolated: Vec<(&&str, Option<&plist::Value>)> = hash_keys
.iter()
.map(|s| (s, hash.get(s)))
.collect();
let missing: Vec<&(&&str, Option<&plist::Value>)> = isolated
.iter()
.filter(|&&(_, value)| value.is_none())
.collect();
if !missing.is_empty() {
let missing_entries: Vec<&str> = missing.iter().map(|(&key, _)| key).collect();
panic!("missing entries: {:?}", missing_entries);
}
let isolated_hash: HashMap<String, plist::Value> = isolated
.iter()
.map(|&(key, value)| (key.to_string(), value.expect("value is none after checking").clone()))
.collect();
return AnimationSprite {
texture: isolated_hash.get("texture").expect("missing texture").as_string().expect("texture is not a string").to_string(),
position: parse_vec_f32(isolated_hash.get("position").expect("missing position").as_string().expect("position is not a string")),
scale: parse_vec_f32(isolated_hash.get("scale").expect("missing scale").as_string().expect("scale is not a string")),
rotation: isolated_hash.get("rotation").expect("missing rotation").as_string().expect("rotation is not a string").parse::<f64>().expect("couldnt parse rotation as f64"),
flipped: {
let flipped_numbers = parse_vec(isolated_hash.get("flipped").expect("missing flipped").as_string().expect("flipped is not a string"));
(flipped_numbers.0 > 0, flipped_numbers.1 > 0)
},
z: isolated_hash.get("zValue").expect("missing zValue").as_string().expect("zValue is not a string").parse::<i32>().expect("couldnt parse zValue as i32")
}
}
}
pub type Animations = HashMap<String, Vec<AnimationSprite>>;
pub fn load_animations(path: &str) -> Animations {
let loaded_plist: plist::Value = plist::from_file(path).expect("could not load plist");
let animations = loaded_plist.as_dictionary().expect("object must be a dict").get("animationContainer").expect("key `animationContainer` doesnt exist").as_dictionary().expect("`animationContainer` must be a dict");
let mut parsed_animations: Animations = HashMap::new();
for (k, v) in animations.iter() {
parsed_animations.insert(k.clone(), vec![] as Vec<AnimationSprite>);
parsed_animations.get_mut(k.as_str()).expect("this should exist..")
.extend(v.as_dictionary().expect("animation must be a dict")
.iter().map(|(_, v)| AnimationSprite::initialize(v.clone())));
}
return parsed_animations;
}
/// Trims out a sprite from an image according to a .plist spritesheet.
pub fn get_sprite(spritesheet: Spritesheet, img: &DynamicImage, key: String) -> Option<(DynamicImage, Sprite)> {
let sprite = spritesheet.sprites.get(&key);
if sprite.is_none() {
return None;
}
if let Some(sprite) = sprite {
let rect = sprite.rect;
let (mut left, mut top, mut width, mut height) = (rect.0.0, rect.0.1, rect.1.0, rect.1.1);
if sprite.rotated {
(left, top, width, height) = (left, top, height, width);
}
let mut canvas: DynamicImage = image::DynamicImage::ImageRgba8(img.view(left as u32, top as u32, width as u32, height as u32).to_image());
if sprite.rotated {
canvas = canvas.rotate270();
}
return Some((canvas, sprite.clone()));
}
unreachable!("The sprite should have been found in the spritesheet or not found at all")
}
/// Trims out a sprite from an image according to a LoadedSpritesheet object.
pub fn get_sprite_from_loaded(spritesheet: &LoadedSpritesheet, key: String) -> Option<(DynamicImage, Sprite)> {
let sprite = get_sprite(spritesheet.spritesheet.clone(), &spritesheet.texture, key);
return sprite;
}