gdps-server/src/endpoints/levels/upload_level.rs

181 lines
No EOL
8.4 KiB
Rust

use rocket::form::Form;
use rocket::http::Status;
use rocket::response::status;
use base64::{Engine as _, engine::general_purpose};
use std::fs;
use crate::config;
use crate::helpers;
use crate::db;
#[derive(FromForm)]
pub struct FormUploadLevel {
accountID: i64,
gjp: Option<String>,
gjp2: Option<String>,
password: Option<String>,
songID: i32,
audioTrack: i32,
levelName: String,
levelDesc: String,
levelID: i64,
levelVersion: i32,
levelInfo: String,
levelString: String,
gameVersion: i32,
extraString: Option<String>,
requestedStars: Option<i32>,
binaryVersion: Option<i32>,
unlisted: Option<i32>,
original: Option<i32>,
wt: Option<i32>,
wt2: Option<i32>,
ldm: Option<i32>
}
#[post("/uploadGJLevel21.php", data = "<input>")]
pub async fn upload_level(input: Form<FormUploadLevel>) -> status::Custom<&'static str> {
let mut connection = db::establish_sqlite_conn().await;
// account verification
let (user_id_val, _account_id_val): (i64, i64);
// password argument is used for the level, so
match helpers::accounts::auth(input.accountID.clone(), None, input.gjp.clone(), input.gjp2.clone()).await {
Ok((user_id, account_id)) => {
user_id_val = user_id;
_account_id_val = account_id;
},
Err(_) => return status::Custom(Status::Ok, "-1")
};
let description_val;
if input.gameVersion >= 20 {
description_val = String::from_utf8(general_purpose::URL_SAFE.decode(input.levelDesc.clone()).expect("couldn't decode base64")).expect("invalid UTF-8 sequence (how)")
} else {
description_val = input.levelDesc.clone()
}
let song_id_val = if input.songID == 0 {
input.audioTrack
} else {
input.songID
};
let extra_string;
match input.extraString.clone() {
Some(extra_string_val) => { extra_string = extra_string_val },
None => { extra_string = helpers::levels::DEFAULT_EXTRA_STRING.to_owned() }
}
// level parsing
let level_raw_objects = helpers::levels::decode(input.levelString.clone());
let level_objects = helpers::levels::to_objectdata(level_raw_objects.clone());
let inner_level_string = level_raw_objects
.iter()
.find(|obj| !obj.contains_key("1") && obj.get("kA9") == Some(&"0".to_string()))
.expect("couldnt decode inner level string");
let level_length_secs = helpers::levels::measure_length(
level_objects.clone(),
inner_level_string.get("kA4").unwrap_or(&String::from("0")).parse::<i32>().expect("kA4 not int")
);
let coins_val = level_objects.iter().filter(|obj| obj.id() == 1329).count(); // 1329 is coin id
let objects_val = level_objects.len();
let two_player_val = if inner_level_string.get("kA10").unwrap_or(&String::from("0")).parse::<i32>().expect("kA10 not int") == 1 { 1 } else { 0 };
let level_length_val = helpers::levels::secs_to_time(level_length_secs);
// blocking coins
if coins_val > 3 {
return status::Custom(Status::Ok, "-1")
}
// too many objects
let max_objects = config::config_get_with_default("levels.max_objects", 0) as usize;
if max_objects != 0 && objects_val > max_objects {
return status::Custom(Status::Ok, "-1")
}
// forbidden object checking
if let Some(_obj) = level_objects.iter().find(|obj| config::config_get_with_default("levels.blocklist", Vec::new() as Vec<i32>).contains(&obj.id())) {
return status::Custom(Status::Ok, "-1")
}
// ACE vulnerability check
for obj in level_objects.iter().filter(|obj| obj.item_block_id().is_some()) {
if obj.item_block_id() < Some(0) || obj.item_block_id() > Some(1100) {
return status::Custom(Status::Ok, "-1");
}
}
if sqlx::query_scalar!("SELECT COUNT(*) FROM levels WHERE id = ?", input.levelID)
.fetch_one(&mut connection)
.await
.expect("error getting level count") > 0 {
// update level
let level_user_id = sqlx::query!("SELECT user_id FROM levels WHERE id = ?", input.levelID)
.fetch_one(&mut connection)
.await
.expect("error getting level user id")
.user_id;
if level_user_id != user_id_val {
return status::Custom(Status::Ok, "-1")
}
let new_description = description_val.chars().take(140).collect::<String>();
let new_password = input.password.clone();
let new_requested_stars = match input.requestedStars { Some(requested_stars_val) => requested_stars_val.clamp(0, 10), None => 0 };
let new_extra_string = extra_string.as_bytes().to_owned();
let new_level_info = input.levelInfo.clone().into_bytes();
let new_editor_time = input.wt.unwrap_or(0);
let new_editor_time_copies = input.wt2.unwrap_or(0);
let new_objects = objects_val as i64;
let new_coins = coins_val as i64;
let new_ldm = input.ldm.unwrap_or(0).clamp(0, 1);
let updated_level = sqlx::query!("UPDATE levels SET description = ?, password = ?, requested_stars = ?, version = ?, extra_data = ?, level_info = ?, editor_time = ?, editor_time_copies = ?, song_id = ?, length = ?, objects = ?, coins = ?, has_ldm = ?, two_player = ? WHERE id = ?",new_description, new_password, new_requested_stars, input.levelVersion, new_extra_string, new_level_info, new_editor_time, new_editor_time_copies, song_id_val, level_length_val, new_objects, new_coins, new_ldm, two_player_val, input.levelID)
.execute(&mut connection)
.await
.expect("error updating level");
let updated_level_id = updated_level.last_insert_rowid();
fs::write(format!("{}/levels/{}.lvl", config::config_get_with_default("db.data_folder", "data".to_string()), updated_level_id), general_purpose::URL_SAFE.decode(input.levelString.clone()).expect("user provided invalid level string")).expect("couldnt write level to file");
return status::Custom(Status::Ok, Box::leak(input.levelID.to_string().into_boxed_str()))
} else {
// insert level
let new_name = helpers::clean::clean_basic(&input.levelName).chars().take(20).collect::<String>();
let new_description = description_val.chars().take(140).collect::<String>();
let new_binary_version = input.binaryVersion.unwrap_or(0);
let new_password = input.password.clone();
let new_requested_stars = match input.requestedStars { Some(requested_stars_val) => requested_stars_val.clamp(0, 10), None => 0 };
let new_unlisted = input.unlisted.unwrap_or(0).clamp(0, 1);
let new_extra_string = extra_string.as_bytes().to_owned();
let new_level_info = input.levelInfo.clone().into_bytes();
let new_editor_time = input.wt.unwrap_or(0);
let new_editor_time_copies = input.wt2.unwrap_or(0);
let new_objects = objects_val as i64;
let new_coins = coins_val as i64;
let new_ldm = input.ldm.unwrap_or(0).clamp(0, 1);
let inserted_level = sqlx::query!("INSERT INTO levels (name, user_id, description, original, game_version, binary_version, password, requested_stars, unlisted, version, extra_data, level_info, editor_time, editor_time_copies, song_id, length, objects, coins, has_ldm, two_player) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", new_name, user_id_val, new_description, input.original, input.gameVersion, new_binary_version, new_password, new_requested_stars, new_unlisted, input.levelVersion, new_extra_string, new_level_info, new_editor_time, new_editor_time_copies, song_id_val, level_length_val, new_objects, new_coins, new_ldm, two_player_val)
.execute(&mut connection)
.await
.expect("error inserting level");
let inserted_level_id = inserted_level.last_insert_rowid();
fs::write(format!("{}/levels/{}.lvl", config::config_get_with_default("db.data_folder", "data".to_string()), inserted_level_id), general_purpose::URL_SAFE.decode(input.levelString.clone()).expect("user provided invalid level string")).expect("couldnt write level to file");
return status::Custom(Status::Ok, Box::leak(inserted_level_id.to_string().into_boxed_str()))
}
}