improve basic tool system

This commit is contained in:
Reid 2023-08-19 21:30:33 -07:00
parent 3458a6e29b
commit abfeb2982c
2 changed files with 22 additions and 13 deletions

View file

@ -1,21 +1,33 @@
import Make from "@rbxts/make"
import { World, useEvent } from "@rbxts/matter"
import { Workspace } from "@rbxts/services"
import { PlayerCharacter } from "ReplicatedStorage/ecs/components"
import { ServerState } from "ReplicatedStorage/ecs/state"
import { getEvent } from "ReplicatedStorage/remotes"
function toolHandler(world: World, state: ServerState): void {
const activateToolEvent = getEvent("activateToolEvent")
const equipToolEvent = getEvent("equipToolEvent")
for (const [_, character] of world.query(PlayerCharacter)) {
for (const [_, player] of useEvent(activateToolEvent, "OnServerEvent")) {
state.logger.Info("{@player} activated the tool {@tool}", player, character.equippedTool)
if (character.player !== player) continue
}
if (!character.equippedTool) continue
for (const [_, player, untypedHitPos] of useEvent(activateToolEvent, "OnServerEvent")) {
const hitPos = untypedHitPos as Vector3
for (const [_, player] of useEvent(equipToolEvent, "OnServerEvent")) {
state.logger.Info("{@player} equipped the tool {@tool}", player, character.equippedTool)
if (character.player !== player) continue
state.logger.Info("{@player} activated the tool {@tool}", player, character.equippedTool)
// TODO: Fix this logic!
// We don't want a bunch of if statements...
// example tool - spawns a part at cursor pos
if (character.equippedTool.Name === "example tool") {
Make("Part", {
Position: hitPos,
Anchored: false,
Parent: Workspace
})
}
}
}
}