27 lines
No EOL
1.1 KiB
Markdown
27 lines
No EOL
1.1 KiB
Markdown
# Goopler
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An in-dev game that I plan to make a shooter game out of.
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---
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> For goop we live, for goop we die.
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— reidlab
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# Hacks
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* I get a strange error about private identifiers in [`./src/ReplicatedStorage/ecs/state.ts:7`](./src/ReplicatedStorage/ecs/state.ts)
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* I decided to omit the "TS" folder from [`./default.project.json:40`](./default.project.json) due to the script override not working in Health.server.ts in StarterCharacterScripts.
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# Todo
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### High priority
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* Input mapping
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#### Medium priority
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* Sprinting (post-input-mapping)
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* Add tests
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##### Low priority
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* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
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# Fixes
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### High Priority
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* Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: [StarterGui.SetCore](https://create.roblox.com/docs/reference/engine/classes/StarterGui#SetCore) It uses BindableEvents and stuff idk
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#### Medium priority
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##### Low priority |