graves -> yigd, other things

This commit is contained in:
Reid 2025-07-17 03:02:06 -07:00
parent aaea85f862
commit a9cffc4561
Signed by: reidlab
GPG key ID: 6C9EAA3364F962C8
9 changed files with 273 additions and 117 deletions

196
config/Weather2/Storm.toml Normal file
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#General mod settings
[general]
#-
# Default: 150
# Range: > -2147483648
Storm_OddsTo1OfHighWindWaterSpout = 150
#-
Storm_FlyingBlocksHurt = true
#-
# Default: 20
# Range: > -2147483648
Storm_MaxPerPlayerPerLayer = 20
#-
# Default: 128
# Range: > -2147483648
Storm_Deadly_CollideDistance = 128
#-
# Default: 200
# Range: > -2147483648
Storm_LightningStrikeBaseValueOddsTo1 = 200
#-
Storm_NoRainVisual = false
#-
# Default: 300
# Range: > -2147483648
Storm_MaxRadius = 300
#-
# Default: 60
# Range: > -2147483648
Storm_AllTypes_TickRateDelay = 60
#-
# Default: 10
# Range: > -2147483648
Storm_Rain_WaterBuildUpRate = 10
#-
# Default: 3
# Range: > -2147483648
Storm_Rain_WaterSpendRate = 3
#-
# Default: 15
# Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
#-
# Default: 100
# Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
#-
# Default: 30
# Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
#-
# Default: 0.1
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Storm_TemperatureAdjustRate = 0.1
#-
# Default: 10
# Range: > -2147483648
Storm_HailPerTick = 10
#-
# Default: 300
# Range: > -2147483648
Storm_OddsTo1OfOceanBasedStorm = 300
#-
# Default: 90
# Range: > -2147483648
Storm_PercentChanceOf_HighWind = 90
#-
# Default: 80
# Range: > -2147483648
Storm_PercentChanceOf_Hail = 80
#-
# Default: 70
# Range: > -2147483648
Storm_PercentChanceOf_F0_Tornado = 70
#-
# Default: 70
# Range: > -2147483648
Storm_PercentChanceOf_C0_Cyclone = 70
#-
# Default: 50
# Range: > -2147483648
Storm_PercentChanceOf_F1_Tornado = 50
#-
# Default: 50
# Range: > -2147483648
Storm_PercentChanceOf_C1_Cyclone = 50
#-
# Default: 40
# Range: > -2147483648
Storm_PercentChanceOf_F2_Tornado = 40
#-
# Default: 40
# Range: > -2147483648
Storm_PercentChanceOf_C2_Cyclone = 40
#-
# Default: 30
# Range: > -2147483648
Storm_PercentChanceOf_F3_Tornado = 30
#-
# Default: 30
# Range: > -2147483648
Storm_PercentChanceOf_C3_Cyclone = 30
#-
# Default: 20
# Range: > -2147483648
Storm_PercentChanceOf_F4_Tornado = 20
#-
# Default: 20
# Range: > -2147483648
Storm_PercentChanceOf_C4_Cyclone = 20
#-
# Default: 10
# Range: > -2147483648
Storm_PercentChanceOf_F5_Tornado = 10
#Also known as full blown hurricane
# Default: 10
# Range: > -2147483648
Storm_PercentChanceOf_C5_Cyclone = 10
#-
# Default: 3
# Range: > -2147483648
Storm_ParticleSpawnDelay = 3
#-
# Default: 30
# Range: > -2147483648
Player_Storm_Deadly_OddsTo1 = 30
#-
# Default: 72000
# Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks = 3456000
#-
Server_Storm_Deadly_UseGlobalRate = true
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
# Default: 30
# Range: > -2147483648
Server_Storm_Deadly_OddsTo1 = 30
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
# Default: 72000
# Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks = 72000
#For areas without the right mix of hot and cold biomes
# Default: 1200
# Range: > -2147483648
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
#For areas without the right mix of hot and cold biomes
# Default: 240000
# Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
# Default: 1200
# Range: > -2147483648
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
# Default: 240000
# Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#-
preventServerThunderstorms = true
#-
# Default: 20
# Range: > -2147483648
Lightning_OddsTo1OfFire = 20
#-
# Default: 3
# Range: > -2147483648
Lightning_lifetimeOfFire = 3
#-
# Default: 256
# Range: > -2147483648
Lightning_DistanceToPlayerForEffects = 256
#-
Lightning_StartsFires = false
#-
# Default: 150
# Range: > -2147483648
Storm_Deflector_RadiusOfStormRemoval = 150
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
# Default: 1
# Range: > -2147483648
Storm_Deflector_MinStageRemove = 1
#-
Storm_Deflector_RemoveRainstorms = false
#-
Storm_Deflector_RemoveSandstorms = true
#-
# Default: 50
# Range: > -2147483648
Storm_Rain_Overcast_OddsTo1 = 50
#-
# Default: 150
# Range: > -2147483648
Storm_Rain_OddsTo1 = 150
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
# Default: 200
# Range: > -2147483648
Storm_Rain_TrackAndExtinguishEntitiesRate = 200

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[Preferences]
#Sets all temperatures to be displayed in Celsius
Celsius = false
#Visually offsets the world temperature to better match the user's definition of "hot" and "cold"
# Default: 0
# Range: > -2147483647
"Temperature Offset" = 0
#The amount of smoothing applied to gauges in the UI
#A value of 1 has no smoothing
# Default: 10.0
# Range: 1.0 ~ 2.147483647E9
"Temperature Smoothing" = 10.0
#Displays a dripping water effect on-screen and #0: Off, 1: Particles, 2: On-Screen, 3: Both
# Default: 3
# Range: 0 ~ 3
"Show Water Effect" = 0
#The scale of the water droplets on-screen, in scaled "pixels"
"Water Droplet Scale" = [40, 48]
#Defines the primary (right-click) action for the waterskin
#Can be one of "drink", "pour", or "none"
"Waterskin Primary Action" = "pour"
#Defines the secondary (sneak-right-click) action for the waterskin
#Can be one of "drink", "pour", or "none"
"Waterskin Secondary Action" = "drink"
["UI Options"]
"Custom hotbar layout" = true
#Controls whether UI elements will shake when in critical conditions
"Icon Bobbing" = true
#The position of the body temperature icon relative to default
"Body Temperature Icon Offset" = [0, 0]
#Enables the body temperature icon above the hotbar
"Show Body Temperature Icon" = true
#Moves the body temperature icon to make way for the advanced readout when a thermometer is equipped
"Move Body Icon For Advanced Info" = true
#The position of the body temperature readout relative to default
"Body Temperature Readout Offset" = [0, 0]
#Enables the body temperature readout above the hotbar
"Show Body Temperature Readout" = true
#The position of the world temperature gauge relative to default
"World Temperature UI Offset" = [0, 0]
#Enables the world temperature gauge next to the hotbar
"Show World Temperature Gauge" = true
#Show the config menu button in the Options menu
"Enable In-Game Config" = true
#The position (offset) of the config button on the screen
"Config Button Position" = [0, 0]
[Accessibility]
#Enables visual distortion effects when the player is too hot or cold
"Distortion Effects" = true
#Enables high contrast mode for UI elements
"High Contrast" = false
#Shows a frozen texture over the player's health bar when they are freezing
"Show Frozen Health" = true
#The opacity of the icy overlay when the player is freezing
#Does not affect Vanilla's powder snow overlay
# Default: 1.0
# Range: 0.0 ~ 1.0
"Freezing Overlay Opacity" = 1.0
#The intensity of the shivering effect when the player is too cold
# Default: 1.0
# Range: 0.0 ~ 2.0
"Shiver Intensity" = 1.0
#The opacity of the pulsing red border around the screen when the player is too hot
# Default: 1.0
# Range: 0.0 ~ 1.0
"Heatstroke Border Opacity" = 1.0
#The amount of blur applied to the screen when the player is too hot
# Default: 1.0
# Range: 0.0 ~ 1.0
"Heatstroke Blur Strength" = 1.0
#The amount of camera sway applied when the player is too hot
# Default: 1.0
# Range: 0.0 ~ 2.0
"Heatstroke Sway Amount" = 1.0
#The speed of the camera sway applied when the player is too hot
# Default: 1.0
# Range: 0.0 ~ 2.0
"Heatstroke Sway Speed" = 1.0
[Misc]
#Warns the player about a bug that clears armor insulation when in creative mode
"Enable Creative Mode Warning" = true
#Displays areas that the Hearth is affecting when the F3 debug menu is open
"Hearth Debug" = true
#Hides insulation tooltips for items, armor, and curios unless SHIFT is held
"Hide Tooltips" = false
#Automatically expands all collapsible tooltips
"Expand Tooltips" = false
#Enables the animated soul spring lamp model
#Disable this if there are visual errors like missing textures
"Animated Soul Spring Lamp" = true