graves -> yigd, other things
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9 changed files with 273 additions and 117 deletions
196
config/Weather2/Storm.toml
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196
config/Weather2/Storm.toml
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#General mod settings
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[general]
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#-
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# Default: 150
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# Range: > -2147483648
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Storm_OddsTo1OfHighWindWaterSpout = 150
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#-
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Storm_FlyingBlocksHurt = true
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#-
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# Default: 20
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# Range: > -2147483648
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Storm_MaxPerPlayerPerLayer = 20
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#-
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# Default: 128
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# Range: > -2147483648
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Storm_Deadly_CollideDistance = 128
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#-
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# Default: 200
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# Range: > -2147483648
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Storm_LightningStrikeBaseValueOddsTo1 = 200
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#-
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Storm_NoRainVisual = false
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#-
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# Default: 300
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# Range: > -2147483648
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Storm_MaxRadius = 300
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#-
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# Default: 60
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# Range: > -2147483648
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Storm_AllTypes_TickRateDelay = 60
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#-
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# Default: 10
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# Range: > -2147483648
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Storm_Rain_WaterBuildUpRate = 10
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#-
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# Default: 3
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# Range: > -2147483648
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Storm_Rain_WaterSpendRate = 3
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#-
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# Default: 15
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# Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
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#-
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# Default: 100
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# Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
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#-
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# Default: 30
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# Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
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#-
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# Default: 0.1
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# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Storm_TemperatureAdjustRate = 0.1
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#-
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# Default: 10
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# Range: > -2147483648
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Storm_HailPerTick = 10
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#-
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# Default: 300
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# Range: > -2147483648
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Storm_OddsTo1OfOceanBasedStorm = 300
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#-
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# Default: 90
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# Range: > -2147483648
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Storm_PercentChanceOf_HighWind = 90
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#-
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# Default: 80
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# Range: > -2147483648
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Storm_PercentChanceOf_Hail = 80
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#-
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# Default: 70
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# Range: > -2147483648
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Storm_PercentChanceOf_F0_Tornado = 70
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#-
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# Default: 70
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# Range: > -2147483648
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Storm_PercentChanceOf_C0_Cyclone = 70
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#-
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# Default: 50
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# Range: > -2147483648
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Storm_PercentChanceOf_F1_Tornado = 50
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#-
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# Default: 50
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# Range: > -2147483648
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Storm_PercentChanceOf_C1_Cyclone = 50
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#-
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# Default: 40
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# Range: > -2147483648
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Storm_PercentChanceOf_F2_Tornado = 40
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#-
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# Default: 40
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# Range: > -2147483648
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Storm_PercentChanceOf_C2_Cyclone = 40
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#-
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# Default: 30
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# Range: > -2147483648
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Storm_PercentChanceOf_F3_Tornado = 30
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#-
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# Default: 30
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# Range: > -2147483648
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Storm_PercentChanceOf_C3_Cyclone = 30
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#-
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# Default: 20
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# Range: > -2147483648
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Storm_PercentChanceOf_F4_Tornado = 20
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#-
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# Default: 20
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# Range: > -2147483648
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Storm_PercentChanceOf_C4_Cyclone = 20
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#-
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# Default: 10
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# Range: > -2147483648
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Storm_PercentChanceOf_F5_Tornado = 10
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#Also known as full blown hurricane
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# Default: 10
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# Range: > -2147483648
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Storm_PercentChanceOf_C5_Cyclone = 10
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#-
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# Default: 3
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# Range: > -2147483648
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Storm_ParticleSpawnDelay = 3
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#-
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# Default: 30
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# Range: > -2147483648
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Player_Storm_Deadly_OddsTo1 = 30
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#-
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# Default: 72000
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# Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks = 3456000
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#-
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Server_Storm_Deadly_UseGlobalRate = true
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
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# Default: 30
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# Range: > -2147483648
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Server_Storm_Deadly_OddsTo1 = 30
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
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# Default: 72000
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# Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks = 72000
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#For areas without the right mix of hot and cold biomes
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# Default: 1200
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# Range: > -2147483648
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Player_Storm_Deadly_OddsTo1_Land_Based = 1200
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#For areas without the right mix of hot and cold biomes
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# Default: 240000
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# Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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# Default: 1200
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# Range: > -2147483648
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Server_Storm_Deadly_OddsTo1_Land_Based = 1200
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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# Default: 240000
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# Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#-
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preventServerThunderstorms = true
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#-
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# Default: 20
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# Range: > -2147483648
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Lightning_OddsTo1OfFire = 20
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#-
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# Default: 3
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# Range: > -2147483648
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Lightning_lifetimeOfFire = 3
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#-
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# Default: 256
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# Range: > -2147483648
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Lightning_DistanceToPlayerForEffects = 256
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#-
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Lightning_StartsFires = false
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#-
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# Default: 150
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# Range: > -2147483648
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Storm_Deflector_RadiusOfStormRemoval = 150
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#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
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# Default: 1
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# Range: > -2147483648
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Storm_Deflector_MinStageRemove = 1
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#-
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Storm_Deflector_RemoveRainstorms = false
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#-
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Storm_Deflector_RemoveSandstorms = true
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#-
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# Default: 50
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# Range: > -2147483648
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Storm_Rain_Overcast_OddsTo1 = 50
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#-
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# Default: 150
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# Range: > -2147483648
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Storm_Rain_OddsTo1 = 150
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#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
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# Default: 200
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# Range: > -2147483648
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Storm_Rain_TrackAndExtinguishEntitiesRate = 200
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@ -1,94 +0,0 @@
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[Preferences]
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#Sets all temperatures to be displayed in Celsius
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Celsius = false
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#Visually offsets the world temperature to better match the user's definition of "hot" and "cold"
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# Default: 0
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# Range: > -2147483647
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"Temperature Offset" = 0
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#The amount of smoothing applied to gauges in the UI
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#A value of 1 has no smoothing
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# Default: 10.0
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# Range: 1.0 ~ 2.147483647E9
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"Temperature Smoothing" = 10.0
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#Displays a dripping water effect on-screen and #0: Off, 1: Particles, 2: On-Screen, 3: Both
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# Default: 3
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# Range: 0 ~ 3
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"Show Water Effect" = 0
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#The scale of the water droplets on-screen, in scaled "pixels"
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"Water Droplet Scale" = [40, 48]
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#Defines the primary (right-click) action for the waterskin
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#Can be one of "drink", "pour", or "none"
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"Waterskin Primary Action" = "pour"
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#Defines the secondary (sneak-right-click) action for the waterskin
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#Can be one of "drink", "pour", or "none"
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"Waterskin Secondary Action" = "drink"
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["UI Options"]
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"Custom hotbar layout" = true
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#Controls whether UI elements will shake when in critical conditions
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"Icon Bobbing" = true
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#The position of the body temperature icon relative to default
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"Body Temperature Icon Offset" = [0, 0]
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#Enables the body temperature icon above the hotbar
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"Show Body Temperature Icon" = true
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#Moves the body temperature icon to make way for the advanced readout when a thermometer is equipped
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"Move Body Icon For Advanced Info" = true
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#The position of the body temperature readout relative to default
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"Body Temperature Readout Offset" = [0, 0]
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#Enables the body temperature readout above the hotbar
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"Show Body Temperature Readout" = true
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#The position of the world temperature gauge relative to default
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"World Temperature UI Offset" = [0, 0]
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#Enables the world temperature gauge next to the hotbar
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"Show World Temperature Gauge" = true
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#Show the config menu button in the Options menu
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"Enable In-Game Config" = true
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#The position (offset) of the config button on the screen
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"Config Button Position" = [0, 0]
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[Accessibility]
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#Enables visual distortion effects when the player is too hot or cold
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"Distortion Effects" = true
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#Enables high contrast mode for UI elements
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"High Contrast" = false
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#Shows a frozen texture over the player's health bar when they are freezing
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"Show Frozen Health" = true
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#The opacity of the icy overlay when the player is freezing
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#Does not affect Vanilla's powder snow overlay
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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"Freezing Overlay Opacity" = 1.0
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#The intensity of the shivering effect when the player is too cold
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# Default: 1.0
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# Range: 0.0 ~ 2.0
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"Shiver Intensity" = 1.0
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#The opacity of the pulsing red border around the screen when the player is too hot
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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"Heatstroke Border Opacity" = 1.0
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#The amount of blur applied to the screen when the player is too hot
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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"Heatstroke Blur Strength" = 1.0
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#The amount of camera sway applied when the player is too hot
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# Default: 1.0
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# Range: 0.0 ~ 2.0
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"Heatstroke Sway Amount" = 1.0
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#The speed of the camera sway applied when the player is too hot
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# Default: 1.0
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# Range: 0.0 ~ 2.0
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"Heatstroke Sway Speed" = 1.0
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[Misc]
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#Warns the player about a bug that clears armor insulation when in creative mode
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"Enable Creative Mode Warning" = true
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#Displays areas that the Hearth is affecting when the F3 debug menu is open
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"Hearth Debug" = true
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#Hides insulation tooltips for items, armor, and curios unless SHIFT is held
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"Hide Tooltips" = false
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#Automatically expands all collapsible tooltips
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"Expand Tooltips" = false
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#Enables the animated soul spring lamp model
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#Disable this if there are visual errors like missing textures
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"Animated Soul Spring Lamp" = true
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