update todo, new baseplate
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parent
d86a20577b
commit
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2 changed files with 14 additions and 12 deletions
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@ -16,7 +16,9 @@ I should put this in the game sometime, but the option to open the configuration
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* I decided to omit the "TS" folder from [`./default.project.json:40`](./default.project.json) due to the script override not working in Health.server.ts in StarterCharacterScripts.
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* I decided to omit the "TS" folder from [`./default.project.json:40`](./default.project.json) due to the script override not working in Health.server.ts in StarterCharacterScripts.
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# Todo
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# Todo
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* __Work on next:__ Better null checking for the clientState.character (can cause errors atm)
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* Better null checking for the clientState.character (can cause errors atm)
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* __Work on next:__ Add guns
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* Custom player list
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* Custom chat
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* Add guns
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* Add tests
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* Add tests
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* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
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* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
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@ -2,7 +2,7 @@
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<Meta name="ExplicitAutoJoints">true</Meta>
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<Meta name="ExplicitAutoJoints">true</Meta>
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<External>null</External>
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<External>null</External>
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<External>nil</External>
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<External>nil</External>
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<Item class="Part" referent="RBX6B21A74F41CA44B280A210EE9C80605F">
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<Item class="Part" referent="RBX9B040ED857DE45338C8F5B786F4F48F7">
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<Properties>
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<Properties>
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<bool name="Anchored">true</bool>
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<bool name="Anchored">true</bool>
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<BinaryString name="AttributesSerialize"></BinaryString>
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<BinaryString name="AttributesSerialize"></BinaryString>
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@ -34,7 +34,7 @@
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<bool name="CastShadow">true</bool>
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<bool name="CastShadow">true</bool>
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<string name="CollisionGroup">Default</string>
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<string name="CollisionGroup">Default</string>
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<int name="CollisionGroupId">0</int>
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<int name="CollisionGroupId">0</int>
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<Color3uint8 name="Color3uint8">4284177243</Color3uint8>
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<Color3uint8 name="Color3uint8">4279970357</Color3uint8>
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<PhysicalProperties name="CustomPhysicalProperties">
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<PhysicalProperties name="CustomPhysicalProperties">
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<CustomPhysics>false</CustomPhysics>
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<CustomPhysics>false</CustomPhysics>
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</PhysicalProperties>
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</PhysicalProperties>
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@ -77,7 +77,7 @@
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<Y>0</Y>
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<Y>0</Y>
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<Z>0</Z>
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<Z>0</Z>
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</Vector3>
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</Vector3>
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<int64 name="SourceAssetId">12333757276</int64>
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<int64 name="SourceAssetId">-1</int64>
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<BinaryString name="Tags"></BinaryString>
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<BinaryString name="Tags"></BinaryString>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<float name="TopParamB">0.5</float>
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@ -89,7 +89,7 @@
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<Y>0</Y>
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<Y>0</Y>
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<Z>0</Z>
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<Z>0</Z>
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</Vector3>
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</Vector3>
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<token name="formFactorRaw">0</token>
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<token name="formFactorRaw">1</token>
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<token name="shape">1</token>
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<token name="shape">1</token>
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<Vector3 name="size">
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<Vector3 name="size">
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<X>512</X>
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<X>512</X>
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@ -97,13 +97,13 @@
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<Z>512</Z>
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<Z>512</Z>
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</Vector3>
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</Vector3>
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</Properties>
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</Properties>
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<Item class="Texture" referent="RBX353A010AD1D94827B2FACCE9FCE7B6CE">
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<Item class="Texture" referent="RBX365A0F50A6A84746B3E258D9D75DC9B1">
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<Properties>
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<Properties>
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<BinaryString name="AttributesSerialize"></BinaryString>
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<BinaryString name="AttributesSerialize"></BinaryString>
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<Color3 name="Color3">
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<Color3 name="Color3">
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<R>0</R>
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<R>1</R>
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<G>0</G>
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<G>1</G>
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<B>0</B>
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<B>1</B>
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</Color3>
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</Color3>
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<token name="Face">1</token>
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<token name="Face">1</token>
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<string name="Name">Texture</string>
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<string name="Name">Texture</string>
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@ -113,8 +113,8 @@
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<float name="StudsPerTileU">8</float>
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<float name="StudsPerTileU">8</float>
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<float name="StudsPerTileV">8</float>
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<float name="StudsPerTileV">8</float>
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<BinaryString name="Tags"></BinaryString>
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<BinaryString name="Tags"></BinaryString>
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<Content name="Texture"><url>rbxassetid://6372755229</url></Content>
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<Content name="Texture"><url>http://www.roblox.com/asset/?id=12796647774</url></Content>
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<float name="Transparency">0.800000012</float>
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<float name="Transparency">0</float>
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<int name="ZIndex">1</int>
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<int name="ZIndex">1</int>
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</Properties>
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</Properties>
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</Item>
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</Item>
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