An in-dev game that I plan to make a shooter game out of.
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2023-08-21 00:04:28 -07:00
.husky add husky and update todo 2023-08-21 00:04:28 -07:00
.vscode first commit 2023-07-18 22:22:52 -07:00
src improve types, internal ui overhaul 2023-08-20 23:48:32 -07:00
tests first commit 2023-07-18 22:22:52 -07:00
.eslintrc interface case, acrylic ui, swap to make, lint 2023-08-15 20:18:59 -07:00
.gitignore Update some grammar 2023-07-28 14:46:01 -07:00
aftman.toml Revert "Bump eslint from 8.45.0 to 8.46.0" 2023-07-28 14:39:09 -07:00
default.project.json update imports, update game name 2023-08-15 18:15:40 -07:00
package.json add husky and update todo 2023-08-21 00:04:28 -07:00
readme.md add husky and update todo 2023-08-21 00:04:28 -07:00
tsconfig.json add toggle for acrylic, fix roact fragments 2023-08-20 01:56:39 -07:00
yarn.lock add husky and update todo 2023-08-21 00:04:28 -07:00

Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Ui theming is based on Catppucin Mocha. You can find the colors here and the style guide here

I should put this in the game sometime, but the option to open the configuration menu is O and the debug menu is F4. You can hold alt in the debug menu to get information when hovering over objects.

Hacks

Todo

  • Commitlint! Shit be ugly af
  • Investigate why our hotbar only loads sometimes
  • Maybe swap to our input system in the UI.
  • Custom player list
  • Custom chat
  • Add guns
  • Add tests
  • Add the bound tags in ./src/ReplicatedStorage/ecs/boundTags.ts