Update some grammar

This commit is contained in:
Reid 2023-07-28 14:46:01 -07:00
parent 03d336e177
commit eee1861752
2 changed files with 7 additions and 7 deletions

8
.gitignore vendored
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@ -1,15 +1,15 @@
# builds
# Builds
/out
build.rbxl
*.tsbuildinfo
# deps
# Deps
/node_modules
/include
# mac users.. stop making these files or im gonna get mad 😡😡😡
# Mac junk
.DS_Store
/__MACOSX
# logs
# Logs
*.log

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@ -14,18 +14,18 @@ An in-dev game that I plan to make a shooter game out of.
# Todo
### High priority
* Add tests
* Add guns. Try it in default roblox-ts and slowly reimplement it into our component system
* Add guns. Try it in default roblox-ts and slowly reimplement it into our component system.
#### Medium priority
* Crouching
* Animations
##### Low priority
* Camera bobble
* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
* Cooler sprinting!! (Tween fov and speed)
* Cooler sprinting! (Tween fov and speed)
* Crouching?
# Fixes
### High Priority
* Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: [StarterGui.SetCore](https://create.roblox.com/docs/reference/engine/classes/StarterGui#SetCore) It uses BindableEvents and stuff idk
* Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: [StarterGui.SetCore](https://create.roblox.com/docs/reference/engine/classes/StarterGui#SetCore) It uses BindableEvents.
#### Medium priority
##### Low priority