clean up code and remove unnessisary imports
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parent
8232eacff2
commit
b84a3b22dc
2 changed files with 4 additions and 7 deletions
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@ -25,11 +25,9 @@ const slot: Hooks.FC<slotProps> = (props, hooks) => {
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const { world, clientState } = useWorldContext(hooks)
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const { world, clientState } = useWorldContext(hooks)
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const handleActivated = () => {
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const handleActivated = () => {
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if (tool.Parent !== clientState.character) {
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tool.Parent !== clientState.character
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clientState.character.Humanoid.EquipTool(tool)
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? clientState.character.Humanoid.EquipTool(tool)
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} else {
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: clientState.character.Humanoid.UnequipTools()
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clientState.character.Humanoid.UnequipTools()
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}
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}
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}
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// maybe opt this into our system for inputs?
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// maybe opt this into our system for inputs?
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@ -1,7 +1,6 @@
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import Roact from "@rbxts/roact"
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import Roact from "@rbxts/roact"
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import Hooks from "@rbxts/roact-hooks"
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import Hooks from "@rbxts/roact-hooks"
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import Hotbar from "./hotbar/hotbar"
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import Hotbar from "./hotbar/hotbar"
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import { Players } from "@rbxts/services"
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interface mainProps extends Roact.JsxInstanceEvents<ScreenGui> {
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interface mainProps extends Roact.JsxInstanceEvents<ScreenGui> {
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Event?: Roact.JsxInstanceEvents<ScreenGui>
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Event?: Roact.JsxInstanceEvents<ScreenGui>
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@ -15,7 +14,7 @@ const main: Hooks.FC<mainProps> = (props, hooks) => {
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const spreadableProps = { ...props } as Partial<mainProps>
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const spreadableProps = { ...props } as Partial<mainProps>
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return (
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return (
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<screengui ResetOnSpawn={false} IgnoreGuiInset {...spreadableProps}>
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<screengui ResetOnSpawn={true} IgnoreGuiInset {...spreadableProps}>
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<Hotbar
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<Hotbar
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Position={new UDim2(0.5, 0, 1, 0)}
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Position={new UDim2(0.5, 0, 1, 0)}
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AnchorPoint={new Vector2(0.5, 1)}
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AnchorPoint={new Vector2(0.5, 1)}
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