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11d62e53d5
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bbf70cf869
2 changed files with 7 additions and 4 deletions
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@ -14,7 +14,10 @@ Ui theming is based on Catppucin Mocha. You can find the colors [here](https://g
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* I decided to omit the "TS" folder from [`./default.project.json:40`](./default.project.json) due to the script override not working in Health.server.ts in StarterCharacterScripts.
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* I decided to omit the "TS" folder from [`./default.project.json:40`](./default.project.json) due to the script override not working in Health.server.ts in StarterCharacterScripts.
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# Todo
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# Todo
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* __Work on next:__ Better null checking for the clientState.character (can cause errors atm)
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* __Work on next:__ Add hotbar animations and state, might need reflex
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* __Work on next:__ Add guns
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* Add tests
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* Add tests
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* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
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* Add guns
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* Add the bound tags in [`./src/ReplicatedStorage/ecs/boundTags.ts`](./src/ReplicatedStorage/ecs/boundTags.ts)
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# Fixes
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* Sometimes I get errors in [`./src/ReplicatedStorage/ecs/systems/client/sprint.ts`](./src/ReplicatedStorage/ecs/systems/client/sprint.ts) due to the character not being initialized yet, should probably fix that before it gets worse with other systems
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@ -13,7 +13,7 @@ export default function main(props: MainProps): Roact.Element {
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withHookDetection(Roact)
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withHookDetection(Roact)
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return (
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return (
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<screengui ResetOnSpawn={false} IgnoreGuiInset {...spreadableProps}>
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<screengui ResetOnSpawn={true} IgnoreGuiInset {...spreadableProps}>
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<Hotbar
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<Hotbar
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Position={new UDim2(0.5, 0, 1, 0)}
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Position={new UDim2(0.5, 0, 1, 0)}
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AnchorPoint={new Vector2(0.5, 1)}
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AnchorPoint={new Vector2(0.5, 1)}
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