An in-dev game that I plan to make a shooter game out of.
Find a file
2023-07-28 00:02:39 -07:00
.github fix deploy.yml & fix readme 2023-07-28 00:02:39 -07:00
.vscode first commit 2023-07-18 22:22:52 -07:00
marketing add automatic build systems 2023-07-27 22:57:20 -07:00
src add automatic build systems 2023-07-27 22:57:20 -07:00
tests first commit 2023-07-18 22:22:52 -07:00
.env.example add automatic build systems 2023-07-27 22:57:20 -07:00
.eslintrc first commit 2023-07-18 22:22:52 -07:00
.gitignore migrate to remote state 2023-07-27 23:56:28 -07:00
aftman.toml add automatic build systems 2023-07-27 22:57:20 -07:00
default.project.json make workspace rojo 2023-07-20 17:59:49 -07:00
mantle.yml fix mantle remote state not working 2023-07-27 23:58:36 -07:00
package.json Merge branch 'master' of https://github.com/reidlabwastaken/admin_system_real 2023-07-27 22:57:37 -07:00
readme.md fix deploy.yml & fix readme 2023-07-28 00:02:39 -07:00
tsconfig.json first commit 2023-07-18 22:22:52 -07:00
yarn.lock Bump @typescript-eslint/parser from 6.1.0 to 6.2.0 2023-07-28 05:55:41 +00:00

Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Setup

When you first setup this repository, you probably want to add your .ROBLOSECURITY cookie along with MANTLE_AWS_ACCESS_KEY_ID and MANTLE_AWS_SECRET_ACCESS_KEY into the .env file for automatic deployment with Mantle. You also should change the ID of the game.

Hacks

Todo

High priority

  • Fix automatic deployment. Its fixed itself, but its broken again. By the time this commit goes through I bet it will work again. Honestly super weird. Just make it consistant
  • Add tests
  • Add guns. Try it in default roblox-ts and slowly reimplement it into our component system

Medium priority

  • Crouching
  • Animations
  • Change remote state to a provider where I dont have to worry about money
  • Seperate dev&prod environments (maybe later??? the game is very early stage so idk)
  • Migrate todo to somewhere else like the issues tab
Low priority

Fixes

High Priority

  • Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: StarterGui.SetCore It uses BindableEvents and stuff idk

Medium priority

Low priority