An in-dev game that I plan to make a shooter game out of.
Find a file
2023-07-27 22:54:49 -07:00
.github create dependabot.yml 2023-07-27 22:28:29 -07:00
.vscode first commit 2023-07-18 22:22:52 -07:00
src add player to state 2023-07-25 01:59:21 -07:00
tests first commit 2023-07-18 22:22:52 -07:00
.eslintrc first commit 2023-07-18 22:22:52 -07:00
.gitignore Update .gitignore and todo 2023-07-21 00:37:27 -07:00
aftman.toml first commit 2023-07-18 22:22:52 -07:00
default.project.json make workspace rojo 2023-07-20 17:59:49 -07:00
package.json Bump @rbxts/types from 1.0.705 to 1.0.707 2023-07-28 05:54:18 +00:00
readme.md update todo 2023-07-22 16:06:24 -07:00
tsconfig.json first commit 2023-07-18 22:22:52 -07:00
yarn.lock Bump @rbxts/types from 1.0.705 to 1.0.707 2023-07-28 05:54:18 +00:00

Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Hacks

Todo

High priority

  • Add tests
  • Add guns. Try it in default roblox-ts and slowly reimplement it into our component system

Medium priority

  • Crouching
  • Animations
Low priority

Fixes

High Priority

  • Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: StarterGui.SetCore It uses BindableEvents and stuff idk

Medium priority

Low priority