An in-dev game that I plan to make a shooter game out of.
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2023-07-20 15:09:30 -07:00
.vscode first commit 2023-07-18 22:22:52 -07:00
src add character to clientstate and add sprint system 2023-07-20 15:09:09 -07:00
tests first commit 2023-07-18 22:22:52 -07:00
.eslintrc first commit 2023-07-18 22:22:52 -07:00
.gitignore first commit 2023-07-18 22:22:52 -07:00
aftman.toml first commit 2023-07-18 22:22:52 -07:00
default.project.json first commit 2023-07-18 22:22:52 -07:00
package.json seperated client and server state, input mapper 2023-07-20 14:48:17 -07:00
readme.md mark off todo 2023-07-20 15:09:30 -07:00
tsconfig.json first commit 2023-07-18 22:22:52 -07:00
yarn.lock seperated client and server state, input mapper 2023-07-20 14:48:17 -07:00

Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Hacks

Todo

High priority

Medium priority

  • Add tests
Low priority

Fixes

High Priority

  • Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: StarterGui.SetCore It uses BindableEvents and stuff idk

Medium priority

Low priority