An in-dev game that I plan to make a shooter game out of.
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2023-07-27 23:23:36 -07:00
.github Merge branch 'master' of https://github.com/reidlabwastaken/admin_system_real 2023-07-27 22:57:37 -07:00
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.env.example add automatic build systems 2023-07-27 22:57:20 -07:00
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.mantle-state.yml update todo 2023-07-27 23:21:22 -07:00
aftman.toml add automatic build systems 2023-07-27 22:57:20 -07:00
default.project.json make workspace rojo 2023-07-20 17:59:49 -07:00
mantle.yml add automatic build systems 2023-07-27 22:57:20 -07:00
package.json Merge branch 'master' of https://github.com/reidlabwastaken/admin_system_real 2023-07-27 22:57:37 -07:00
readme.md automatic deploying has automatically been fixed? 2023-07-27 23:23:36 -07:00
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Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Setup

When you first setup this repository, you probably want to add your .ROBLOSECURITY cookie into the .env file for automatic deployment with Mantle. You also should change the ID of the game.

Hacks

Todo

High priority

  • Add tests
  • Add guns. Try it in default roblox-ts and slowly reimplement it into our component system

Medium priority

  • Crouching
  • Animations
  • Add remote state to Mantle. Currently it's only supported by AWS, and I don't feel like setting that up right now. Remote state is for sure better for CI/CD, but we have to wait for other ways to do this
  • Seperate dev&prod environments (maybe later??? the game is very early stage so idk)
  • Migrate todo to somewhere else like the issues tab
Low priority

Fixes

High Priority

  • Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: StarterGui.SetCore It uses BindableEvents and stuff idk

Medium priority

Low priority