An in-dev game that I plan to make a shooter game out of.
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2023-08-11 19:27:00 -07:00
.vscode first commit 2023-07-18 22:22:52 -07:00
src fix eslint, lint compliance 2023-08-11 19:27:00 -07:00
tests first commit 2023-07-18 22:22:52 -07:00
.eslintrc fix eslint, lint compliance 2023-08-11 19:27:00 -07:00
.gitignore Update some grammar 2023-07-28 14:46:01 -07:00
aftman.toml Revert "Bump eslint from 8.45.0 to 8.46.0" 2023-07-28 14:39:09 -07:00
default.project.json make workspace rojo 2023-07-20 17:59:49 -07:00
package.json add custom hotbar 2023-08-11 17:38:07 -07:00
readme.md Update some grammar 2023-07-28 14:46:01 -07:00
tsconfig.json first commit 2023-07-18 22:22:52 -07:00
yarn.lock add custom hotbar 2023-08-11 17:38:07 -07:00

Goopler

An in-dev game that I plan to make a shooter game out of.


For goop we live, for goop we die.

— reidlab

Hacks

Todo

High priority

  • Add tests
  • Add guns. Try it in default roblox-ts and slowly reimplement it into our component system.

Medium priority

  • Crouching
  • Animations
Low priority

Fixes

High Priority

  • Currently, when resetting, sometimes your health goes back up. This is due to the reconciliation of health. Simply put, your health is not being set to zero inside of our entity component system, due to us not having the reset event currently like that. See it here: StarterGui.SetCore It uses BindableEvents.

Medium priority

Low priority